It's a completely self-contained installation that will detect the required software and their versions to get started, including the appropriate version of the Android SDK. In the last several years, the installation process of Xamarin has improved greatly from the days of MonoTouch and Mono for Android. With every account, you get a free 30-day trial of the Business Edition of Xamarin, which provides you with everything you need. To get started, you simply head over to the Xamarin website, sign up for an account if you don't already have one, and visit the download page. These tools are not only remarkable for the fact that they allow us to write C# applications that run on non-Microsoft platforms, but they also are extremely easy to get up and running. Roughly three years after the creation of Xamarin, we are left with some truly remarkable tools. We once again had the keys to the kingdom. Novell and Xamarin announced that a perpetual license of Mono, MonoTouch, and Mono for Android would be granted and that Xamarin would now officially take over the project. Hardly a month after being laid off, Miguel de Icaza created a new company named Xamarin and vowed to continue the development and support of Mono. Once again, we became concerned about the future of our ability to create C# apps running on these new platforms. Among those layoffs were several of the founders of the original Mono framework as well as the architects and developers of both MonoTouch and Mono for Android. In early 2011, Attachmate acquired Novell and announced hundreds of layoffs of the Novell workforce. Luckily, in late 2010, Apple relaxed the language restrictions and the future of MonoTouch looked bright again, even if only briefly.Īs the outlook for MonoTouch users began to look bright again, there was another snag. This could certainly have spelled disaster for MonoTouch going forward. In mid-2010, Apple updated the terms of their iOS Developer Program that prohibited developers from writing apps in languages other than C, C++, and Objective-C, and restricted any sort of layer between the iOS platform and iOS applications. While the Android platform didn't seem to have much trouble with this, Apple on the other hand, wasn't quite as receptive. Unfortunately, this wasn't immediately met with open arms. NET community, we could now write mobile apps that targeted the iOS and Android platforms in a language that we were familiar with. NET Framework through Microsoft.ĭuring this time, two very large advancements in the mobile space regarding Mono arrived, MonoTouch and Mono for Android were released in 20, respectively. In its time under the umbrella of Novell, Mono continued to be improved closely following the growth and functionality of the. But I was working at a Microsoft shop and didn't see much use in it, so I dismissed it for a while.Ībout a year before Mono went live, the company that created it, Ximian, was purchased by Novell, and work on its products continued. Maybe I could run my application on a Linux machine. NET as best I could, so when I heard there was going to be an open version, I thought, "neat". It was groundbreaking stuff at the time if you ask me. I was creating an application for visualizing corporate data centers in Visio and automatically generating migration plans and checkpoints for virtualizing their environments. It was the summer of 2004 and I was putting the finishing touches on a fat-client desktop application using the. It's amazing to think that almost ten years ago, when Mono was officially released, C# developers would have the vast majority of the mobile landscape at their fingertips.
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