![]() ![]() The higher up a unit is, the more defense it has against attacks from below and the more damage it will do to units below.This may have been done to make fencers/maulers less of god units that were almost invincible and could kill most things in one hit. Fencers now carry a smaller shield, blocking less shots from the front than from the fencers of VC2.They can also plant themselves in their current position, making them completely unmoveable even when hit by a tank round (at least, from the front), though they move when they get really near. Armoured Techs now have the ability to extend their shield to either side, allowing fellow units to take cover there.The Gunner class now has a sight radius as wide as a Scout, in keeping with the usual usage by players as camp defenders.They carry 6 rounds now, to possibly make up for the tanks lack of rounds. The Regular Lancers replace the Mortar lancers in VC2 to be equipped with mortar weapons, instead of a separate sub-class.The medic's ability to revive downed units is also available immediately. All classes except Engineers/Medics no longer carry ragnaid.Instead, stats, such as "HP", "AP", "DEF", "ACC" and "ATT" are leveled up. Classes are no longer leveled up, due to the previous point. ![]() For example, No.7 Kurt Irving is best when in the Shocktrooper or Sniper class. However, every character has an inherent "preference" for a certain class where their attributes will be better. Any character can now be any class, whereas in VC2 only Avan could change class.Class types have decreased from the massive number in VC2, with classes such as Mortarer (Mortar Lances now used by Lancers, again), Mauler (Mauls are now used by Fencer Elites) and Anti-Tank Sniper (AT Sniper Rifles are now used by Sniper Veterans and Elites), and Anthem Troops/Elites (instruments used by Engineer Elites) being removed and having other classes equip their weapons.There is also no penalty preventing you from using units that have been hospitalised (whereas in the VC2, one must wait 3 missions before they can be deployed again, this wait may have been removed due to lack of squad members in VCIII (24 Nameless Members) compared to VCII). ![]()
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