![]() Note that most actions will not modify the player's reputation beyond a certain point. The Hegemony, Tri-Tachyon, Luddic Church, Persean League, and Sindrian Diktat offer faction commissions.Ĭommissions will be cancelled by the faction if player relations with them drop to Suspicious or lower reputation level, and may be Resigned which partially restores reputation with hostile factions and drops reputation with the now former commissioned faction. The reputation penalty for resigning is lower if done in person via station contacts.įactions that do not issue commissions do not require one to make purchases on the military submarket. Remember, the lore also suggests that Hyperion Systems under the Hegemony's rule is kinda protecting the ship's designs.Eventually, your reputation with the other faction will drop to a -50 rep limit even when not at war.When hostilities end, reputation will return to its previous value but with additional -20 rep penalty.All of the faction's enemies will become hostile at a maximum -50 rep you whenever they are at war.Inhibit expeditions to your colonies (but not AI inspections in case of Hegemony).Recreational Drugs) to the military market Includes "no questions asked" buyback program, which allows you to sell illegal/banned goods ( e.g.Access to that factions' military submarkets, with more valuable ships and equipment becoming available at higher relation levels.This includes pirates, and can stack with system pirate bounties.The amount multiplies for larger vessels (2x for destroyer, 3x for cruisers, 5x for capitals and stations).Your commissioning faction has a permanent 'standing bounty' that awards credits for destroying ships that belong to their enemies.You get monthly stipends of 20,000 + (player level*1,500) credits. But the cost per ship will still maintain its original prices. The 300% range buff will get removed as the base ship systems are also reduced. I will reduce the amount of ordinance points, ship systems, and also remove all built-in weapons. ![]() The unbalanced issue will be fixed, I know its overpowered. The current unfinished nightly build, last time I touched this has only the Independent and the Hegemony has these ships in their fleets, and the Independent only has the cargo/fuel/crew variants of these. Read the lore first, and you will understand the appearances of this mod's ship designs on other factions. That's why you see these ships on other factions, especially the Hegemony, the Hyperion Systems Corporation in the Persean Sector ended up with the Hegemony. The lore of the mod is they are an old experimental ship building and designing conglomerate that ended up divided after the collapse of the Human Domain-era. If you need any more info just let me know, I couldn't see any explicit compatibility issues in any of the mods. (HS_AutoGeneratePlanets.java:70)Īt .HS_Klat.generate(HS_Klat.java:91)Īt .generate(HyperionGen.java:94)Īt (HyperionModPlugin.java:23)Īt com.fs.o00000(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.starfarer.ui.N.dismiss(Unknown Source)Īt com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)Īt com.fs.0oO.actionPerformed(Unknown Source)Īt com.fs.starfarer.ui.k.buttonPressed(Unknown Source)Īt com.fs.starfarer.ui.oooO.new(Unknown Source)Īt com.fs.starfarer.ui.oooO.processInput(Unknown Source)Īt com.fs.starfarer.ui.V.super(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.00000(Unknown Source)Īt com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) (Unknown Source)Īt com.fs.(Unknown Source)Īt _AutoGeneratePlanets. ![]() Its the same nullpoint error listed in the forum changelog for fixed bugs (but I don't have an account for that forum so this was easier.ģ7433 ERROR com.fs. - Īt com.fs.Planet. ![]() I'm encountering a crash as of the new update for 0.95a. ![]()
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